
Generates a Blood Orb when minions nearby die. Absorbing a Blood Orb increases Max HP by 10. When absorbing the 12th/25th/50th Orb, the hero gains 10% CD Reduction/10% Magic Lifesteal/40 Movement Speed.
Generates a Blood Orb when minions nearby die. Absorbing a Blood Orb increases Max HP by 10. When absorbing the 12th/25th/50th Orb, the hero gains 10% CD Reduction/10% Magic Lifesteal/40 Movement Speed.